Ruber Ater is a strategy board game, played between two players, Red and Black. The two opponents have different roles in the game. Red’s goal is to utilize its stones in order to encircle and entrap Black, while Black’s goal is to escape, by safely leading its pawns to the exits of the board.
Emphasis is placed on the separate roles taken on by the two opponents, as well as the relationship that unfolds between them in the course of the game. Red has an intrusive presence, since it defines and shapes the landscape in which Black moves. Similarly, Black marches and tries to defend itself in an environment dominated by the opponent’s red.
Through the contradiction between red and black, Ruber Ater explores the dynamics of the relationship that is created between the one who engages in a dominant behavior and the one who receives it. This is a primordial opposition, which has been present since the beginning of the creation of human societies.
Just as any board game has a different ending each time played, Ruber Ater examines all possible scenarios that may arise from an intrusive behavior. Black, as the recipient, can either lose the game, or win by resisting Red.
You can see the rules here